League Rules

Published on: Dec. 19, 2022 | Views: 2153
League Rules

Each club plays the others twice (a double round-robin system). Teams receive three points for a win and one point for a draw. No points are awarded for a loss. Total points rank teams, then goal difference, and then goals scored. If still equal, teams are deemed to occupy the same position. If there is a tie for the championship, for relegation, or qualification to other competitions, a play-off match at a neutral venue decides rank.


Line up for each match: Min 3 to Max 11 players


Team size: Min 5 to Max 23 players


Allow players to play as a Goalkeeper


Not allow players to play as ANY


Main communication channel: Telegram


Any lack of sportsmanship, disrespect, discrimination, or malicious provocation is strictly prohibited.


Any teams that didn't show up or forfeited the match will treat as they lost 3-0.


Players heights restrictions:
Max Height: CB 187cm - Everyone else (NOT include GK) 182cm - Teams can record in cm.
For formations with 4 backline only 2 CBยดs + 1 CDM are allowed to be 187cm


The home team of each match must send the game invitation to the Away team within 10 mins after the scheduled time except for agreement from both teams or any network connectivity problems of the earlier match. We suggest all teams do the Livestream or record the matches to provide evidence. Please notify the enemy team of the later match if any delay in the earlier match. Otherwise, the complaint of the enemy team in the later match will be considered.


Each team of the match can request to re-game twice if there are any network problems. It can be changed to another date with the agreement from both teams if the problems continue.


Teams may request their opponents to reschedule their matches if necessary, provided that the matches to be rescheduled will be played within two weeks of the original match date. The team accepting the re-scheduling has to provide at least 3 reasonable periods of time for the team proposing the re-scheduling to choose.


We are asking all teams to live stream or record, upload to a YouTube channel and set public visibility to prevent you from being able to provide evidence of any bugs or problems that may have occurred and to create highlights.


You can request re-game before the first goal or within the in-game time of 10 minutes if there are any network connectivity problems. Please emsure your team has good communication that does NOT kick off immediately to ensure there is no network issue for both sides. You can send "GAME" to your enemy team after you confirmed that there is no network issue from your side. You can kick off once "GAME" is said by both sides.


If any players disconnected from the match after in-game time 10 mins, the match MUST go on. The team which the player played for will be determined as disqualified with a 3-0 loss of that match if the match is gone because of players disconnected or left the match. The result will remain unchanged until the last moment before the match is gone if the team loses 3 or more.


Any move to block or push the goalkeeper is not allowed. Any goals because of blocking or pushing the goalkeeper will be treated as no goal after FPCHK has checked.


Any direct or indirect goals because of bugs will treat as no goal after FPCHK has checked


Must submit the images of the match results and individual statistics within 72 hours after the scheduled match time. FPCHK might not count the goals or assists because of the delay in upload. Any fake images are not allowed.


Please provide evidence to request a rematch if players disconnected from both teams.


Please rematch start from 0 minutes if the score is 0-0 when the players disconnected from both teams. Other scores will rematch and play for the remaining time plus 5 more minutes. For example, Players disconnected from both teams at an in-game time of 51 minutes. The rematch should play until 44 minutes (39 remaining minutes plus 5 minutes)


In case of disputes, the Organizer reserves the right of final decision