League Rules
League Rules
Each club plays the others twice in a double round-robin system.
Teams receive three points for a win and one point for a draw.
No points are awarded for a loss.
Teams are ranked by total points, then goal difference, then goals scored.
If still equal, the teams occupy the same position.
If a tie affects the championship, relegation, or qualification, a play-off match at a neutral venue will determine the ranking.
Team and Player Regulations
- Line-up per match: Minimum 3, Maximum 11 players
- Team size: Minimum 5, Maximum 23 registered players
- Position rules:
- Goalkeepers are allowed.
- Players cannot play as βANYβ.
Conduct
Unsportsmanlike behavior, disrespect, discrimination, or malicious provocation is strictly prohibited.
Teams failing to show up or forfeiting a match will be recorded as a 3β0 loss.
Match Procedures
- The home team must send the game invitation to the away team within 10 minutes after the scheduled time, unless both sides agree to delay or there are network issues from the earlier match.
- All teams are required to livestream or record their matches to provide evidence for disputes, verify match integrity, and support highlight creation.
- Teams should notify upcoming opponents if their previous match is delayed. Unnotified delays may result in a valid complaint from the next opponent.
Re-game and Reschedule Policy
- Each team may request to re-game twice if network issues occur.
- If problems persist, both teams may agree to reschedule, provided the match is played within two weeks of the original date.
- The team accepting a reschedule request must propose at least three reasonable time slots for the other team to choose from.
- Re-game requests must be made before the first goal or within 10 in-game minutes if connection problems occur.
- Teams must confirm stability by exchanging βGAMEβ messages before kickoff.
- If a player disconnects after the 10th in-game minute, the match must continue. If the match ends prematurely due to disconnection, the team responsible will receive a 3β0 loss, unless the score before disconnection already reflected a loss of 3 or more goals.
If both teams experience disconnections:
- If the score is 0β0, restart from the beginning (0β).
- Otherwise, rematch for the remaining in-game time + 5 minutes (e.g., if disconnected at 51β, replay 44 minutes).
Fair Play Rules
- Blocking or pushing the goalkeeper is prohibited. Any goals resulting from this will be disallowed after FPCHK review.
- Goals scored due to bugs or glitches may be ruled invalid after FPCHK verification.
Match Data Submission
FPCHK now automatically retrieves match statistics from EAβs API.
However, all teams must still record or livestream every match as backup evidence in case of missing or incorrect data from the API.
FPCHK reserves the right to disregard unverified statistics if no supporting video evidence is available.
Uploading fake or altered footage is strictly prohibited and may result in disqualification.
Disputes
In case of any disputes, FPCHK reserves the right of final decision.